Place Name Generator
Name the whole map — towns, cities, villages, kingdoms, countries, and taverns. Each place type follows its own convention: towns get English locative endings, kingdoms get regal ones, taverns get the classic inn-sign formula. Pick a type or roll the mix.
Mixed roll across towns, cities, kingdoms, taverns and more.
One map, many naming conventions
A believable fantasy map doesn't name everything the same way. A hamlet (Mossby) sounds different from a capital city (Goldspire), which sounds different from the kingdom that contains them (Valeria), which sounds different from the tavern on the corner (The Prancing Pony). This generator runs a separate naming system per place type, so your world reads like real geography instead of a single word list with different labels.
The six place types
| Type | Naming style | Example |
|---|---|---|
| Town | English locative suffixes (-ton, -ford, -mere) | Windmere, Ashford, Raven Hollow |
| City | Grander endings (-haven, -spire, -hold) | Stormhaven, Goldspire, Silver Reach |
| Village | Small, cozy hamlet suffixes (-by, -thorpe, -combe) | Mossby, Thornthorpe, Eldercombe |
| Kingdom | Regal realm endings + "Kingdom of X" | Valeria, Kingdom of Frostmark, Drakegard |
| Country | Invented nation names (-ia, -land, -mark) | Eldoria, Stonemark, Ashland |
| Tavern | The [Adjective] [Noun] inn-sign formula | The Drunken Dragon, The Salty Siren |
| Planet | Coined sci-fi names, "Prime" worlds, designations | Xephis, Kronos Prime, Aurix-7 |
How to name a map without it feeling samey
Work top-down. Roll the country or kingdom first to set the flavor, then its cities, then the towns and villages around them, and finally the taverns your party actually walks into. Because each tier uses different suffixes, the names stay distinct even when they share roots — a region of Windmere, Windhaven, and Windby reads as one culture without sounding copy-pasted.
Who this is for
- D&D and tabletop DMs — name the next town the party wanders into before they ask.
- Fantasy writers and worldbuilders — populate a map with consistent, believable place names.
- MMO and video-game settings — guild halls, zones, and hub cities.
Naming the people who live there too? The fantasy name generator covers nine races, and hilarious nicknames are great for the tavern regulars.
FAQ
Are these safe to use in published work?
Yes — they're new combinations of common roots and suffixes, not real places or copyrighted locations. As always, if a name will headline a commercial product, a quick search never hurts.
Why do towns and cities use different endings?
Real place names encode scale and history in their suffixes — English towns end in -ton or -bury, while grander or coastal places take -haven or -port. Matching the suffix to the settlement size is what makes an invented map feel real.
Why no AI?
Combinatorial generation is instant, free, and always pronounceable — the suffix rules keep every roll inside the convention instead of drifting into nonsense.
Per-type generators
- Town name generator — English locative town names.
- City name generator — grander names for capitals and hubs.
- Village name generator — cozy hamlet names.
- Kingdom name generator — regal realm names.
- Country name generator — invented nations for maps.
- Tavern name generator— classic D&D inn signs.
- Planet name generator — sci-fi worlds for space settings.
- Ship name generator — sailing, pirate, and starship names.